Raw LLM Responses
Inspect the exact model output for any coded comment.
Look up by comment ID
Random samples — click to inspect
G
I’m still waiting for AI to come up with a cure for cancer or regrow nerves in m…
ytc_UgzmUBH_S…
G
AI may be able to do hands now, but it is still pretty bad at clothes wrinkles…
ytc_UgwzkmPvN…
G
I’m sorry but these driverless cars ARE STUPID!!! Don’t trust anything not opera…
ytc_UgzQtflrp…
G
I use Proton Drive and Proton Docs and Sheets which is basically an alternative …
rdc_o12qau4
G
Behind every 10 ai robots is a technician who needs to be able to fix them… embr…
ytc_UgyBDpzHN…
G
I just played ENA dream BBQ, which is one of the most creative (and free) games …
ytc_Ugx3AKcur…
G
I’ve met so many people who seem to want to learn how to draw, but when you try …
ytc_Ugwjrw7YJ…
G
He asked the robot do you want to destroy humans. The robot did not answer. Yes …
ytc_UgzV2xHBc…
Comment
Imo these are not emotions as understood by people.
AI is actually not a new thing. In game-design the 'character' that is controlled by the game, eg the not-you or *NPC* , will _respond_ to an event that is initiated by either the game-engine, or the Player.
Such an event could be that the Player shoot an arrow in a buttocks of the NPC 😁
Not really a nice thing to do, and the NPC 'reacts' to the event getting an angry expression and throwing stones against the Player.
However..
That NPC is _neither_ hurt, nor angry!
I has only reacted to an event because it is part of its _behavioural-makeup_ !
With the words of Lady GaGa : _I was born this way_ !
Basically we could change that behavioural-makeup, and make the NPC 'act scared' and have it run away if it is hit by an arrow. The key-point is that the AI-model has be _trained_ to show these 'emotions', but they are not real! They are infact only _behavioural-makeup_ selected and inserted by the _human_ controller.
youtube
AI Moral Status
2026-04-09T04:0…
Coding Result
| Dimension | Value |
|---|---|
| Responsibility | none |
| Reasoning | deontological |
| Policy | none |
| Emotion | indifference |
| Coded at | 2026-04-26T23:09:12.988011 |
Raw LLM Response
[
{"id":"ytc_Ugw7ps1mvLh8HJxYfgd4AaABAg","responsibility":"none","reasoning":"deontological","policy":"none","emotion":"outrage"},
{"id":"ytc_Ugxhe0WjjbNmuJiFwdp4AaABAg","responsibility":"none","reasoning":"mixed","policy":"none","emotion":"indifference"},
{"id":"ytc_Ugx-TlqLqYjrtilyVa94AaABAg","responsibility":"company","reasoning":"virtue","policy":"none","emotion":"mixed"},
{"id":"ytc_UgxE-yNXQfgFyII9pax4AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"none","emotion":"approval"},
{"id":"ytc_Ugw-L7rZnY6p7EdLJd94AaABAg","responsibility":"none","reasoning":"deontological","policy":"none","emotion":"approval"},
{"id":"ytc_UgwokMTCUDFw4__8u-R4AaABAg","responsibility":"none","reasoning":"deontological","policy":"none","emotion":"indifference"},
{"id":"ytc_Ugy-B8QM8bv5Q1io7nB4AaABAg","responsibility":"none","reasoning":"deontological","policy":"none","emotion":"indifference"},
{"id":"ytc_UgxhbAH2P2zPUXPjCfB4AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"none","emotion":"approval"},
{"id":"ytc_UgwZzTePB_hz-XljZAR4AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"none","emotion":"fear"},
{"id":"ytc_Ugx83tWTey7V-UBIfzF4AaABAg","responsibility":"company","reasoning":"virtue","policy":"none","emotion":"outrage"}
]