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Take DnD for example. The right AI could run a game, be a player, or be the NPCs a group encounters along the way. It could also play (or create) dynamic music and sounds to match your adventure, manage inventories, keep track of in game time passage, etc. Some games with deep lore and tons of background knowledge could just benefit from a gpt trained on the rule book. My idea is closer to that of u/summer_swag. Remember when Watchdogs came out? The ctOS is the in-game operating system that links all electronics in the city. It had a ton of “data” on NPCs. Imagine an AI making all that work together to simulate a city where NPCs have a real likelihood of being impacted by other actions because they “know” each other. To me, that’s crazy. I also like the idea of an AI managing story elements that the typical storytelling in a game can’t. I’ve personally wondered what a time-travel video game would look like and how it could be managed without intense storyline railroading. An AI could conceivably keep track of changes the player makes in the past, and translate them to different future outcomes. I believe the implementation of this is a long way off, but the ideas are fun.
reddit AI Responsibility 1736118567.0 ♥ 53
Coding Result
DimensionValue
Responsibilitynone
Reasoningunclear
Policynone
Emotionapproval
Coded at2026-04-25T08:33:43.502452
Raw LLM Response
[ {"id":"rdc_m5lcn1c","responsibility":"none","reasoning":"unclear","policy":"none","emotion":"indifference"}, {"id":"rdc_m5lm3s7","responsibility":"none","reasoning":"unclear","policy":"none","emotion":"approval"}, {"id":"rdc_m5lrrri","responsibility":"none","reasoning":"unclear","policy":"none","emotion":"indifference"}, {"id":"rdc_m5ls4l2","responsibility":"none","reasoning":"unclear","policy":"none","emotion":"approval"}, {"id":"rdc_m5lnvgp","responsibility":"none","reasoning":"unclear","policy":"none","emotion":"approval"} ]